Created in 2015 based off of a Warcraft 3 mod of the same name, Dota IMBA changes many fundamental gameplay facets to make way for a plethora of overpowered heroes. Among other modifications, Roshan and Runes function differently from the base game, towers and buildings are given new abilities, the Attack Speed cap is increased to 800, the maximum hero level is set to 40.
X Hero Siege Dota 2
Armor is used to reduce the physical damage taken by a unit. Armor consists of two parts: armor type and armor value. A combination of these two factors is used to determine the damage reduction. The armor type of a unit is fixed while the armor value can be increased by using items, increasing a hero's File:Agility Icon.png Agility, or by abilities.
Fortified armor is used by buildings and siege creeps. It is one of the sturdiest types of armor, but is weak against siege attacks. It has decent defense against basic attacks, and great defense against piercing attacks and hero attacks.
The Effective Hit Points, (or EHP), of a hero is the amount of damage a hero is able to sustain (before damage reductions). From this, it can be concluded that each extra point of armor increases the EHP of a hero by a constant 5%. This allows a hero's durability to grow exponentially with armor. By contrast, strength or raw HP items scale linearly. This is one of the main reasons why Agility heroes scale well and are often more survivable than Strength heroes late game. This observation briefly popularized Slardar and Dazzle.
Armor reduction is one of the most effective ways of killing tanky lategame agility heroes. These heroes are often reliant on their high armor to give them high EHP and durability. This observation lead to the brief popularity of negative armor strategies at the pro-level during the Warcraft III Dota era. These strategies often combined heroes such as Slardar and Dazzle (whose ultimates can both go through Black King Bar) to reduce total armor by up to 40, creating a reasonably effective anti-carry strategy. 2ff7e9595c
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