I'm not sure about those log errors, but it sounds like something is saved oddly in the scene you're loading. Lots of strange stuff can happen when loading a scene witha figure that's got a morph applied that hasn't been ERC Frozen or saved as a proper morph asset yet. I would just start a fresh new scene, load a fresh new figure, and rebuild the morph from scratch. Remember each morph that you load from the morph loader needs to have adjust rigging to shape, and ERC Freeze done before saving as a morph asset. Don't forget to zero the morph slider before saving.
Am guessing this is for sharing your morphs with others so they don't have to adjust rig? And usually those are always full character morphs that you parent stuff to.Importantly, even DazOriginal figures will pose different.Topsy vs Josephine vs Khesmit all have different feet heights for one test pose, despite each having ERC freezes.
FULL Daz3D - Morph Loader 1.8.1
I may have worded my last comment poorly. There's not a need to ERC Freeze every morph loaded from the morph loader, you can load as many morphs through the loader as you want, but then you must adjust rigging to shape, ERC freeze, and save as morph asset if you want them to work reliably. I always do morphs one at a time so I can use them separately in the future. You can do as many as you want and combine them as one morph asset if you'd like. 2ff7e9595c
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